![textures not showing up in sl cache viewer textures not showing up in sl cache viewer](https://blog.inf.ed.ac.uk/atate/files/2021/11/2021-11-17-SL-Hera-Gotham-00a-1024x702.jpg)
This very NWN post here shows a feature that i'm currently working on and struggling to get out because of the user friendliness. The only reason my updates take longer than i'd like to is because i take the time to consider the users. If what you said was even remotely true you wouldn't have any of this, there would be no tips, no icons, no help, everything would be labeled non-informative, the movement controls wouldn't exist at all (since you can bind them yourself), no camera presets except one basic one would exist (because once again you can create them yourself), i wouldn't even think that keybinding was a thing since that is userfriendly too, you know, allowing each and every user to customize the controls the way they need them (for different keyboards as example). I think i waste enough time into the UI to make it user friendly, starting from the very design to make it usable, to all kinds of quality of life features and little bits and bobs such as writing extensive tooltips for each and every option in preferences. This is 100% Viewer independent, is nothing new and has been like this since basically forever. Secondly and more importantly you make it sound like any of this is my issue, i don't know about you but across all Viewers i can use the mouse and keyboard both to look around and to move around the same way and if for some reason i was not able to do so i could still open the camera controls and move/look with the onscreen controls, again just like in any Viewer. You throw in user error cases, explain them in the most generic and uninformative way and sell them as my fault.įirst and foremost, if you happen to have 8 hours of pain in your hands from simply gripping the mouse and hitting keys on your keyboard, the very thing they were made for then maybe you should see a doctor, this is hardly a Viewer issue. Saturday, Februat 12:46 try but nothing of what you say holds any value. Maybe if it was easier to use and you could move around in it easier, I would have an easier time figuring out this viewer but as of now, no. In the end, you basically need a powerhouse of a computer to handle the Black Dragon viewer, which about 90% of the population of SL doesn't have. It's not hard on the computer resources and finally, isn't as laggy. They took the time to consider their userbase before they released it to the public. You can set your settings in Phototools easily and don't have to deal with a complicated interface and set up. User friendly and easy to move around in. Most textures remain blurry and there's no way to "refresh" it in the viewer that I could find.įirestorm on the other hand is 1. It's hard to move in and yes, the textures is shit. Sorry, not sorry, but it's not user friendly at all.
![textures not showing up in sl cache viewer textures not showing up in sl cache viewer](https://store.substance3d.com/sites/default/files/image05_1.png)
easier to move and so on.yeah, yeah, yeah, I know, your viewer, your way. It would be nice if it was more user friendly.i.e. I would try to use this viewer but by the time I finished one hour in the viewer, I had 8 hours of pain in my hands from gripping the mouse and using all the keystrokes just to move.
![textures not showing up in sl cache viewer textures not showing up in sl cache viewer](https://docs.unity3d.com/540/Documentation/uploads/Main/SL-SelectShaderMenu.png)
If you want a real fix, tell the texture creators to use smaller textures where possible and don't use giant textures on tiny items. It's not a fix but it's a "throw more hardware at it" workaround. I have already done everything necessary to allow more texture memory to be usable, you can (if your GPU has so much memory) set texture and scene memory higher, up to 8gb total, that is far more than any other Viewer and prevents the texture trashing issue.
#Textures not showing up in sl cache viewer full#
The Viewer drops textures out of memory because your video card memory is full otherwise your framerate would drop massively. Texture de-rendering/re-rendering is called texture trashing, it is a widely known issue and is infact not an issue but a feature. Preferences - Viewer - Show Admin Options, then Dragon - Develop - Show Admin Menu. There are official ways of doing it, you can find the official tweaks in the Second Life wiki if you go here:įly override is unneeded as you can override fly by enabling the Admin mode. Hide Lookat Target is a thing i do not support. Select all people you want to sync and reset/restart their animations, this will sync them all up. It's also rarely if ever needed, see below.Īnimation Sync can be done via the Animation Manipulation window found in Dragon - My Useful Features - Animation Controls. Refresh was never in the Viewer, i can't put it back.